This is an operation guide for nizima‘s Live2D preview.
Please use it to check the operation of your Live2D model before purchasing it.
Icon Detail
Icons | function |
---|---|
Playback and pause Live2D models. | |
Initialize the Live2D model | |
Mutes and unmutes sounds. Note: Not displayed if the Live2D model does not include sound. | |
Set background color | |
Set background image | |
Show/Hide the hit area. Note: If the Live2D model does not have a hit area set, It will not be displayed. | |
Change the eye tracking method Method A is the Live2D model standard and Method B is the window standard. | |
Play/stop random pauses The parameters to be moved can be selected by checking them in the parameter panel. | |
Open and close help menu. |
Note: A hit area is a judgment area used for special operations. (e.g., playing a specific motion by tapping a specific position)
For more information, please refer to the Live2D manual “Preparing to set up a pertinent area“.
Icons | function |
---|---|
If checked, the Live2D model’s eyes will blink | |
If checked, the Live2D model’s mouth will lip-sync |
Parameters
Icons | function |
---|---|
Selects/deselects the checkboxes of parameters at once. | |
Displays the set parameter ID/parameter name If cdi3.json is not set, ID is displayed | |
Reset parameter values to default | |
Selects/unselects parameters for random poses at once | |
Checked Param can have fixed values Unchecking returns to default values | |
Checked parameter is target for random pose |
Parts
Icons | function |
---|---|
Selects/deselects all checkboxes of a part at once | |
Displays the set parameter ID/parameter name If cdi3.json is not set, ID is displayed | |
Reset all parts to default values | |
Opacity can be controlled with the slider. Unchecked Parts will be hidden Note: For Parts corresponding to pose3.json, pause the model before manipulating it. | |
Reset the part values to default |
Motion List
Note: If the motion is not included in Live2D, it will not be displayed.
Icons | function |
---|---|
Play Motion Randomly When one motion finishes playing, the next motion is automatically played at random. When a motion is being played, pressing the button will randomly play the next motion. | |
Stops playback of loop motion If Idle motion is set, it will randomly play Idle motion | |
Stop/play motion Eye tracking, breathing, etc. will be done. | |
Press the Motion name button to loop the motion. If the nizima model specification is supported, the event name is also displayed |
Expression List
Note: If the Live2D model does not include an expression file, it will not be displayed
Icons | function |
---|---|
表情をデフォルト値に戻します | |
When the button with the name of the Expression is pressed, the Live2D model changes to the corresponding expression |
Mouse and touch operation
action | How to operate |
---|---|
Eye Tracking | Mouse — Left click and drag Touch — Tap and swipe |
Move | Mouse — right click or wheel or spacebar + left click and drag Touch — two-finger tap and swipe |
Scale up or down | Mouse — Wheel operation Touch — Pinch operation |
nizima model specifications
See nizima model specifications for details.
action | How to operate, or conditions for motion playback |
---|---|
Auto playback when idling (no events) | |
Auto playback when Live2D model is displayed | |
Auto playback when characters are displayed during morning hours (AM 4:00 – AM 11:00) | |
Auto playback when characters are displayed during nighttime hours (PM 6:00 – AM 4:00) | |
Mouse — left click Touch — Tap | |
Mouse — Left click on the hit area Touch — Tap the hit area | |
Mouse — Left click and drag in one direction and release Touch — Flick in one direction | |
Mouse — Left-click and hold on the hit area, drag in one direction and release. Touch — Tap and hold the hit area and flick in one direction | |
Drag (flick) in the specified direction and release Up — upward Down — downward Left — leftward Right — rightward | |
Drag (flick) in the specified direction from the hit area and release | |
Drag (flick) right, left, right, etc. 3 or more times | |
Drag (flick) 3 or more times from the hit area to the right, left, right, etc. | |
When the Live2D model is moved | |
When the Live2D model is scaled down | |
When the Live2D model is scaled up |